A lot has happened since my last post, which was wrapping up the quests in Tirigarde Sound. Yesterday I finally reached level 120, even though I wasn’t feeling too great! While my brain has felt like mush for the better part of a week, I have been questing and documenting my experience all the same! So, in the next few posts, allow me to recap what’s been going on. This post, though, is about some of the things that I have been up to since reaching max-level.
After hitting 120, I didn’t jump into max-level content right away. I was a little burnt out after grinding through zones densely populated with quest-givers. Instead I switched over to my Horde character, because I told myself that I had to finish leveling my main before getting distracted by the Horde continent. The scenario that I played through as part as the introduction to Zandalar and the Zandalari Trolls was pretty fun, and had a small twist that I wasn’t expecting! I’ll talk more about that when I upload a video of the scenario, because I really enjoyed it. Other than that I headed to Zandalar and did a few introduction quests there, but I haven’t left the city left. In fact, there is still a lot to explore as I’ve heard the Horde capital has a lot of little details just like the Alliance one.
Today, on my Alliance main, I started the max-level War Campaign content. I know there are some quests that open up in Boralus at level 120 that involve Jaina, so that’s what I thought was going to happen when I turned in “A Mission of Unity”. Instead I was sent to Vol’dun on Zuldazar to observe and assassinate some Horde archaeologists. I’m not complaining, the quests there were neat, but now I’m confused about that quest-line with Jaina everyone’s been talking about! Especially since it ends with a cool cinematic that I’ve had to avoid on YouTube. But I really like Vol’dun, and it might be my favorite Horde zone. I could only complete a small quest-chain in my War Campaign before my quest log told me I needed to get more reputation with the 7th Legion to continue. That’s ok with me, especially if this is a Suramar-like gigantic quest-line.
Today I also figured out how to open the locked Merchant’s Chest in Drustvar, which is located on the side of the road leading out of Whitegrove Chapel. I thought that the birds circling around the dead merchant might have the key, and was further intrigued when one of the birds cast a spell called “Steal Trinket”. Only after I found the key and opened the chest did the birds respawn, and I noticed that one bird held a set of keys from his talons and had a Merchant’s Key buff. I love these types of details in games that give players a sense of accomplishment when they figure out the puzzle.
That’s all for now, I still have a lot more to explore. I have probably five quests for dungeons that I haven’t seen yet, and I need to start skilling up my professions, among so many other things that come with a new expansion! Next I plan on getting my blog up to date with all of the questing I did leading up to reaching 120.
Last night I finally made it through all of the quests in Tirigarde and started the intro quests for Drustvar, but had to stop myself so I could write this post! While questing through Tirigarde I picked up so many quests that I thought I might hit level 120 before leaving the first zone. When I finished everything yesterday I got halfway to level 115, so questing in this one zone so far has brought me almost halfway to end-cap.
The quests that I finished up were different from the main chapter quests in that they had a different feel to them. They felt like just quests rather than a contribution to a larger quest-line that will get me closer to understanding the full story in the zone. This might also have to do with me trying to finish up the left behind quests so that I could move on to Drustvar. Even though the left over quests weren’t as fun as playing through the main story in Tirigarde, there were some quests I did that put a smile on my face.
I gathered supplies to make a sweater for a Tortollan’s “dog”, Rupert, who turned out to be a Grizzly bear cub. I was hoping that when I turned in the quest I would suddenly see a sweater appear on Rupert, but that didn’t happen. Maybe I should submit a bug report to Blizzard! I also took selfies for a Gnome that was looking to increase advertisement for his resort and worked for the Roughnecks, and did some other minor questing.
Overall, I think that Tirigarde was a good introduction to Kul Tiras for me and it helped me learn about what has been going on since the Alliance lost contact with them. I loved leveling through it and being introduced to the Kul Tirans as well; I love their models and their voice lines. The people here have so much character and you can tell that politically, things have been messed up lately. I’m glad that the capital city, Boralus, is in Tirigarde because I still have a lot left to go back and explore! But for now I’m off to Drustvar to try and help out with their witch problem.
I actually completed all seven of the quest chapters in Tirigarde yesterday, but I figured I’d break up my posts on this zone since there is so much to cover. Also, while the chapters may be finished, there are a lot more quests left over in the zone and I want to experience all of that before I move on to Drustvar. So far I love each of the story-lines I have played through and the world itself is breathtaking and massive, which makes it an absolute joy to level in so far. Tirigarde reminds me of Grizzly Hills a bit, with its gorgeous pine trees, babbling brooks, and mountainous landscape.
The beautiful landscape made me slow down and take everything in, which is probably the reason why I haven’t left the zone yet! During my travels here I broke out of prison, met Flynn Fairwind and Taelia, got shipwrecked in a cove full of sirens, became an Irontide Pirate, uncovered a scheme by Lady Ashvane, attended a fancy equestrian festival, and more! Along the way I met some pretty neat people, like the Kul Tirans and Tortollans.
I love pirate stuff in WoW, and I always think back longingly to the quest-line in Booty Bay where you become a pirate and captain your own ship. When Blizzard reworked the Combat Rogue specialization to Outlaw, I was all over it. I think the whole thing is hilarious and quirky, so you can imagine my excitement when I found out that a whole expansion based on seafaring nations was on the horizon. After I was put in prison by Lord Admiral Katherine Proudmoore, Flynn was the guy who helped to break me out. The reason for that being the Ashvane Company, led by Lady Ashvane, has been doing suspicious things lately. We soon found out that Ashvane is dabbling with Azerite in order to make powerful weapons, and is assumed to be feeding the Lord Admiral lies and clouding her judgement towards the Alliance. Flynn came up with a fantastic plan to stowaway on a ship that was suspected of shipping out Ashvane’s weapons. You see how well that goes…
The ship was run aground by the siren’s call! There I spent some time taking out some sirens and trying to break Flynn of the siren’s kiss, which subsequently led to his heartbreak. Then, in one of the funniest quests thus far, he got drunk and leads me around in a circle while searching for Freehold. Despite all Flynn’s efforts, we made it to Freehold and enlisted as pirates so we could get inside the city.
Eventually we left Freehold when Taelia arrived to take us to safety. Then I do some more investigating before we headed back to Boralus and revealed Ashvane as a traitor who was after the title of “Lord Admiral” all along. After a thrilling chase on horseback she got away, but I have a feeling that wasn’t the last I’ll see of her.
I then saved a noble’s son and got invited to Lord Norwington’s Estate for a festival that involved a horseback riding competition. This area was beautiful, with its open courtyard, gardens, and the houses were decorated with some nice art. My favorite part of this quest-line was helping a Tortollan overcome his fear of riding horses, and his happiness when riding a horse for the first time. The whole thing was sweet, especially because his son Joma was encouraging him the whole way. It wasn’t all relaxing, though, because Troggs crashed the party! After repelling the Troggs I could get back to the festival and watch the beautiful fireworks over the mountains.
After that I headed to Anglepoint Wharf, where workers and citizens were coming down with a strange illness. People were getting infected by the tainted barrels of fish, by what appeared to be Old God-esque parasitic brainworms. After further investigation, it turned out that part of the Sea Priests from Stormsong Valley have tapped into the dark magic associated with the Old Gods, and they were responsible for infecting the Wharf. After cleaning up a little, and taking out the leader of the corrupted priests, we got a nice visit from this fellow…
Boy was he angry. We were able to make him leave, but he was far too powerful to kill without a group. I looked for him in the Adventure Guide and saw that he is a boss in the Siege of Boralus dungeon, so he’s no pushover.
It seems like I’ve rambled on a lot, but I haven’t even covered the whole zone! I’m trying to touch on the important parts, but there is so much detail that I’m not sure which details to leave out. After completing the Anglepoint Wharf quests I got the achievement for completing all the chapters in the zone, but there’s still a lot left to explore. Until today I couldn’t quite place why I love the new zones so much, but I think it’s because these zones aren’t ruined with green fel magic! That’s not to say that the zones won’t someday be ruined with Old God magic, but I’m enjoying this while it lasts! Next time I post it will be about me finishing up in Tirigarde and what I thought overall of the story, and I can’t wait to see the rest of the quests!
Battle for Azeroth is finally here, and I must say that I have had a blast just in this first day. I was very nervous that server problems were going to sour the evening, but the launch went live without an issue! So far I really have to hand it to Blizzard and how smooth this launch was. I expected for everyone that was waiting in Stormwind to be mass disconnected, but instead we were given our introductory quests right on time.
So far I have already completed four out of seven chapters of the Tirigarde Sound story, and I’ve been loving every minute of it. The characters are great, the entire zone is beautiful and aesthetically amazing, and there are so many quests! Blizzard really wasn’t kidding when they said they wanted to do more Suramar-like quest-lines in the future, because there is so much to do just in this one zone. I have that now familiar feeling of being overwhelmed by the amount of stuff to do, and that’s exactly what I hoped for. While this is only the first day and there is a lot more to experience, I have thoroughly enjoyed the quests and characters, and generous cut-scenes to go along with them. I have no doubt that I’ll be going into more detail with my experiences in Tirigarde Sound, but I’ll keep it brief today. I’m looking forward to playing more and uncovering the story!
In less than twenty four hours from the time of writing this, World of Warcraft: Legion will come to a close, and Battle for Azeroth will go live all around the world. I want to use this time to reflect on the last two years of WoW, and talk about how much of a blast it has been.
Blizzard learned from many of their mistakes made during Warlords of Draenor, the expansion before Legion. WoD had a notoriously bad expansion launch due to the new Garrisons feature, where players would disconnect from the game every time they tried to go to their Garrison. On top of that, the Garrison mission table system, while exciting at first, quickly became dull and encouraged players to spend most of their time sending followers on missions to get rare items instead of actually leaving their Garrison to get them themselves. Needless to say, the Warcraft team at Blizzard had an idea for WoD that everyone was excited about at first, but did not work as well in practice.
All these things led to why Legion was so awesome. After WoD came to a close, we were promised more content and faster content, as well as a revamped follower system (the order hall). Blizzard acknowledged the mistakes made during WoD and delivered on their promise for more content so as to not make the game feel stagnant. In Legion we got class Order Halls and Order Campaigns, World Emissary Quests, cool new zones (pictures featured in this post), random legendaries, the awesome Suramar max-level questline, to finally travel to Argus, and so much more. While no expansion is perfect and there are things about Legion I did not like, I have had so much fun playing Warcraft these past two years, and, to me, Blizzard really nailed it.
There was so much content in Legion that I, and many others, were left feeling overwhelmed with the amount of things to do! Once I quested through each zone’s story-line and completed my Order Hall campaign I started the Suramar story, which was a beast in and of itself. The plight of the Nightborne and my journey with them to help liberate their city from the influence of Demons was one of the most important feeling quest-lines I have ever done. Additionally, I could complete World Quests and get my Emissary Cache, which gives me a chance at legendaries and other rare loot. Micro-Holidays were peppered into the mix, something I have only recently started exploring. The story of Legion was compelling because we were fighting The Burning Legion, and we knew that most likely we would get a glimpse of Sargeras, one of the biggest baddies since forever.
The Alliance faced the death of their king and, likewise, the Horde faced the death of their Warchief. We stopped the Legion from regenerating eternally and put a stop to their leader, with Illidan becoming jailer to Sargeras. And, most importantly, Khadgar was a major character! Seriously, we got a lot to play through in Legion and I hope that this level of content and quality carries over to BFA. That being said, there are some elements to Legion that I did not necessarily like…
While Legion is regarded by most as a huge success, I believe some things fell a little short. In particular I did not like the changes made to Professions, because in order to max out skill level, players had to run dungeons and complete a quest-line that to me was annoying. Because of the amount of stuff to do, leveling Professions was always on my lowest list of priorities and I never completed the quests. Mostly I was annoyed that Professions tied into dungeons and that, if you never do the dungeon, you can’t max out your skill. With the changes to Professions for BFA having already been implemented, I can only hope that a new system for skilling up has been found.
As I quested and finished the Suramar quest-line on my main, I did not feel compelled to go through that several more times on alts. While the quest-line was amazing because it was a new story unfolding around me, I knew it would not hold the same sway over me a second time. Getting my Nightfallen reputation to exalted multiple times just made me feel tired, and, at the time, so did thinking about running through the quests a second time. Thinking back on it now, it would have probably been a fun thing to do on alts while waiting for BFA, but I was too busy being in awe of Argus and shiny new Allied Races.
My last major point is a small one: green. So much green! After two consecutive expansions with loads of Demons and fel magic, I think I have had just about enough green to last a lifetime. I loved that Legion revisited old topics like Illidan, Sargeras, and Suramar, but after two years of that I think I’m ready to move on. Even after the controversy that BFA has caused within the community thus far, I find myself excited for a clean slate. With the Burning Legion out of the way we can focus on what’s really important: war! Seriously, I am excited to see where that whole story goes and how many patches it will take Blizzard to give us N’Zoth and Azshara.
After such an enjoyable expansion with many high points and significantly less low points, I am anxious to see how Battle for Azeroth will compare. I hope Blizzard continues to give us awesome content and learn from the mistakes of the past. I’m nervous because after any big character arc comes to a close, there is typically a lull while writers build up the next big important plot-line. After imprisoning Sargeras, it feels as though a big part of Warcraft lore has come to a close, at least for now. I’m also nervous for the release tomorrow because I believe it’s WoW’s first ever global release, and that might be a disaster. While it is very possible that there might be awkward points in the story for the next couple of years, I hope that Warfronts, Island Expeditions, and the War Campaign will help to bridge that gap.
That being said, I am still very excited to start brand-new quests on two new continents tomorrow. If I wasn’t excited about new stuff in Warcraft, I wouldn’t have played it as long as I have. Every launch to me feels like Chistmas morning as a little kid, where I run downstairs and unwrap some gifts that are a total mystery as to what they contain. The most important and exciting part of Warcraft to me has always been the stories told, which is good news for me since Blizzard has said that BFA is going to be a very story-driven expansion. I have been very good at avoiding spoilers so I can’t wait to see what happens tomorrow!
This scenario surprised me in so many ways and I had a lot of fun doing it! The first time I ran through it, it was hard to focus on something for too long because so much was going on. I lost my mouse cursor a few times amid the other players and NPCs! I think that it would have made more sense not to stretch the pre-patch through three weeks, but Jaina flying in on a ghost ship propelled my magic makes up for some of that! Seriously though, Jaina completely stole the show.
When Sylvanas orders the blight to be spread even though her own troops are still out on the field, it felt terrifying. Trying to keep fighting all the while retreating ever so slowly due to the growing blight was a really cool part of the scenario that I really enjoyed. I love things that have consequences like that, and I can confirm that the blight really does hurt. Those little details really help to make the world feel alive. On he flip side, when playing the scenario as Horde, Sylvanas orders the players to spread the blight themselves. Having played through that on an alt, it felt wrong and made me sad, which is exactly how you’re supposed to feel.
This scenario had a lot of the right things: cool cut scenes, fun mechanics, and emotional moments. I kind of had a feeling that the Siege of Lordaeron was going to be the high point of the pre-patch, but I do wish it wasn’t split up as much. We still haven’t seen the Azshara Warbringers short, which I am really looking forward to! I am hoping that it will be released over the weekend, or even right before the servers go live on launch day, as a kind of shocking precursor to the expansion. Only three more days (for NA players) to go!
On Tuesday we got the conclusion to the three week pre-patch event leading into the new expansion. After last week’s disappointing amount of content, and the sheer confusion and anger seen from the playerbase, I tried my best to not get my hopes up. But with the Siege came a really cool scenario, one I was hoping for all along, and we also got several new cinematics all of which I thought were very well done. We got the excited, fist-bumping moment when Jaina road in to help the Alliance on a flying ship. Not just any flying ship, but the same ship she raised from under the sea, which was also her father’s ship many years ago. While I don’t have many pictures from the scenario itself, I recorded the whole thing which turned out to be twenty minutes. Because I’m having so much fun editing videos and posting them here, I’ll probably try to trim the clip down and remove the cut scenes. What I did do is make a short video of me exploring Tirisfal Glades and the aftermath of the battle.
Being able to fly all the way to Tirisfal and know that the whole place will probably be Alliance controlled next expansion made me giddy. There’s just something about playing through Warcraft 3 and seeing Arthas start the chain of events that led to Lordaeron’s downfall, and then being there in-game to see the Alliance reclaim it. I mean, sort of. As you can see, the whole blight thing is kind of a problem but I’m sure something can be done about that, right? I didn’t even have to add music to this video because the in-game music is awesome, and I’m not sure if it was always there but I’m assuming that it’s new.
If you were watching Blizzcon 2017 or keeping up to date with WoW news, you already knew that Lordaeron was going to be made uninhabitable. We didn’t know exactly how it was going to play out, but we knew that Alliance wouldn’t be getting a new hub. At least not yet! But even though I knew walking in to the scenario that Sylvanas was going to plague bomb the city, it was still shocking to watch. And if you have played through the scenario on the Horde side, you can see that even the other Horde leaders are surprised too.
I am still confused about Sylvanas’ actions, but there is no denying the toll those actions have taken on both the Alliance and Horde. It still seems to me that her motives have not been made clear yet. I could be overthinking the whole thing because I don’t like the direction Sylvanas has been going lately. Maybe I shouldn’t be surprised that the tragic character who has been through so much bad stuff is actually acting evil. Maybe I shouldn’t be surprised when she orders the blight to be spread even though Horde soldiers are still on the battlefield, only to raise them in undeath. But something about it doesn’t seem convincing enough to me. Sylvanas has never been a one-dimensional character, she has always been multi-faceted right from the start. The story of how she failed to save Quel’Thalas from the Scourge and took those emotions with her into undeath always intrigued me. Yet Blizzard keeps telling us to be patient, and the expansion isn’t even out yet so it’s probably too early to be drawing any conclusions.
Overall, I really enjoyed the scenario. I loved the cinematics and the thrill of seeing Jaina, and seeing Anduin starting to grow into his duties as King. Something else that I liked, but wasn’t expecting, was the short exchange between Saurfang and Anduin. I was terrified that we were going to be forced to kill him, but instead he was taken away to the Sormwind Stockades (probably not for long). Anduin respects Saurfang and his values, which is why I think Anduin is going to help Saurfang usurp Sylvanas and become Warchief. Much in the same way the Alliance had a hand in helping Vol’jin become the Warchief. I think that would be a really smart move for the Alliance, and definitely for the longevity of the Horde. After all, we only have to wait four days to see where the story takes us.
Well that was super scary. Horde everywhere! Clearly I’m on the wrong realm for balanced world PvP. You may be under the impression from this video that I am, in fact, a PvP expert, but I assure you that’s not the case. I haven’t done any PvP since Cataclysm when I farmed that sweet Season 9 set. Yes, I know I should have avenged the tragic death of the one other Alliance member in all of Darkshore (seriously, no Alliance group in sight). Perhaps after I’ve tested the waters more I’ll return with some more confidence, but that day is definitely not today.
PvP is a part of WoW gameplay that I’ve avoided for a long time simply for the reason of RAGE. Getting angry is not something I attribute to having fun in a video game, and in PvP it’s only fun for the brief moment you’re winning until someone pwns you. But because the upcoming expansion is based around faction warfare, I thought I would try it out again. You saw how well that went. I had more fun editing this video and writing up this post than the actual footage, but I’ll probably make a much cooler one in the future! Also, that net thing is totally unfair and I really want one.
Man I was not expecting Blizzard to release this right before I went to bed! This cinematic was stunning, and looks like it uses CGI in the same way that the opening to BFA cinematic does. I loved every minute of it, especially the contrast between the seasoned veteran who’s seen it all, and the hopeful young Troll on the eve of his first battle. As an Alliance main, this video made me care more about the Horde perspective of the war. Blizzard has been telling us to “wait and see”, and that not all has been made clear to us yet. The expansion is not even out yet and there is definitely more story to tell. When Blizzard gives answers like that after the outrage of Teldrassil, and even the Horde is mostly upset about those chains of events, it is frustrating to be told to wait. But this cinematic gave us just enough information so that we know that the burning of Teldrassil will not go unanswered, and maybe Saurfang will be the one who rallies the Horde.
After my last post I was left feeling confused and disappointed about the direction that Warcraft lore may be taking, but after this I think that the burning of Teldrassil was meant to create a negative response. Members of the Horde will be able to start fixing their leadership because, let’s face it, Sylvanas and her Forsaken never really fit in, so why would the Banshee Queen becoming Warchief make that any better? Anyways, I have a lot more to say on the subject of the Horde, and Sylvanas, but I’ll make a separate post for that when the time is right. This was a really well done and unexpected video from Blizzard and, even though I main a Night Elf, I care about all sides of Warcraft lore.
Yesterday part 2 in the three week time-gated pre-patch event went live on the servers, and I along with many other players crowded at the docks of Rut’theran Village just waiting for the moment the new quest would appear. After all the build up and frankly anticlimactic conclusion to the previous week’s questline, I was ready for an epic battle in which I knew would probably result in Teldrassil going up in flames. I was ready for some of the puzzle pieces to start fitting together, and for everyone’s question of who burns Teldrassil? to finally be answered. What we got instead were maybe four or five quests that really don’t do a good job of advancing the story or give us the epic battle that I’m sure many of us were expecting. Now there are things I did like about this week’s quests, but I’ll talk about those a little later.
When I started the first quest and discovered that the Horde have scaled the mountains of Felwood into Darkshore and took the village of Lor’Danel by surprise, I was excited. When I read that first quest I felt a sense of urgency to keep going and see what happens. When I reached the village I was given three quests which involved saving innocent citizens, and killing members of the Horde and taking out their leaders. After that there was a showdown between Sylvanas and Malfurion that left the demigod near death, but Tyrande arrived just in time and they were allowed to flee Kalimdor and seek refuge in Stormwind. It is unclear if Sylvanas is aware that Malfurion is still alive, as she entrusted Saurfang to finish the job for her. That whole thing confused and angered me because it struck me as lazy writing. Tyrande abandoned her people while Darnassus burned, something that seemed out of character for the High Priestess of Elune and leader of Darnassus. If she stayed and fought or went to help her people, that could have expanded the questline, but instead all we got was one last quest in which we attempt to save Darnassian citizens then we are rewarded with a mount for what feels like minimal effort. The whole questline probably takes around 15 minutes, if that, and was not an epic conclusion to the burning of the World Tree like we all wanted.
The whole pre-patch thus far feels rushed, and the idea that the catalyst for war between the Horde and Alliance is the new Azerite resource seems forced. If Azerite is the driving force behind Sylvanas wanting to occupy Darnassus, then shouldn’t it be more present in the story? I understand that the expansion is still two weeks away and I really haven’t read what the War Campaign will be like, but Sylvanas’ reasoning for going to war confuses me. She expects the Alliance to submit to her after the burning of Teldrassil which is an, admittedly, terrible and sad outcome of this week’s events. In the Horde questline, she explains that she wants to control Darnassus in order to control the flow of Azerite leaving Kalimdor. While that makes sense to me, the importance of Azerite needs to be shown in game. After what happened in Silithus, I expected our pre-patch event to be there and involve us building up our small Alliance/Horde bases or something like that.
However, even though I main an Alliance character, it still bothers me the way that Sylvanas is depicted in these events. She is seemingly being written as a villain for no reason, when in fact she has done many good things for the Forsaken and is shown to care about their plight. Personally, I think she has some reason for her actions that is being hidden from us or she is being manipulated somehow by the Old Gods. Above all, I don’t want another Garrosh situation as that has been done before and would be lazy writing. I hope her’s is a story of redemption.
Even with my disappointment, there are things I did like about the events this week. If you were playing Horde, you got to see firsthand the Sylvanas Warbringers video, which was inserted into the final quest instead of a stand-alone video like the Jaina one. I have been fascinated by Sylvanas and her story since Warcraft 3, and seeing Blizzard tell her story in the Warbringers animated art style was great. We finally found out that the Elf kneeling next to Sylvanas is Captain Delaryn Summermoon, the Alliance questgiver from last week. Afterwards, I watched a fantastic video by Taliesin and Evitel Do Games that broke down the meaning of the video, and they talked about the reception of the pre-patch as well.
I also liked the final quest from the Alliance side, where players only have 2:30 minutes to evacuate 982 people from Darnassus. The futility of the quest is what makes it. It encompasses how Alliance players are supposed to feel when they figure out that they’ve lost. As a person who both mains a Night Elf and enjoys Night Elf lore, I felt sad. It was sad to see a city that always seemed so permanent and unchanging fall. It evoked the right emotions and I am not sure if we will be able to go back to Teldrassil and, if we do, I am not sure that it will be the same. After the burning and the questline was complete, and I got my glorious Hippogryph mount, I tried to take a portal to Darnassus only to wind up being ported to Darkshore instead. If you talk to a flightmaster, you will find that there are no flight points to Teldrassil anymore. This is a turning point, and I am waiting for next week when we storm Undercity and give the Horde a taste of their own medicine.
All in all, I was very disappointed by the events this week. I was hoping for some epic conclusion to the battle for Darnassus, and players did not get that. Horde players seem to have mixed feelings, many denouncing the actions of Sylvanas and others still fighting for her. The whole thing seems lackluster and is causing confusion among the players. Honestly, so far this pre-patch makes me scared for the quality of Battle For Azeroth and I hope that it is not a reflection of how rushed it feels right now. All I have to say is, I’m glad that the Kirin Tor Tavern Crawl was on the same day as patch day, because us players sure needed it!