Dazar’alor Progress and… Island Expeditions?

Since BfA’s second raid came out at the end of January I’ve been having a blast running through it for the first time. The bosses are fun (for the most part) and challenging, and definitely aren’t simple fights. When I think about Battle for Dazar’alor the first thing that pops into my head is Opulence. I would think about Opulence for different reasons, depending on if we had faced it or not yet. Before fighting the giant magical golem made out of the riches of Zandalari kings, I was excited to get my hands on a very specific item from its loot table. Players first meet Opulence at the end of the war campaign leasing up to the raid’s opening, where you raid Dazar’alor’s treasure vault. To be honest I loved the idea and model design for Opulence, a monster made out of loot. Finally we succeeded in defeating Opulence and, on our second Opulence defeat, I got the shiny golden crown that I coveted so much. That isn’t to say there weren’t challenges with this boss, because for about two weeks after the raid opened, we were determined to best him.

We still have two bosses left until we clear the whole raid for the first time, but part of the fun (and frustration) has been learning each fight. It’s fun to watch as we make mistakes and learn from them, and it makes getting loot at the end of it that much better. I’ve watched videos on the Jaina fight and I can’t wait to experience it firsthand.

Like Uldir, Dazar’alor is visually awesome, and the music in the background is epic. It really gets me into the faction-warring spirit, even if the whole thing is just an Old God ploy…

Conclave of the Chosen
Queen Aurashot at Rastakhan’s Throne
Mech Battle in the sky

As the last picture above shows, we became Horde! This raid is unique, and confusing, in that Horde and Alliance fight different bosses in different orders. For example, both factions face Grong, but Alliance face an undead Grong once the Horde have already defeated him and Bwonsamdi reanimates him. Since the picture was taken we have defeated Mekkatorque, who narrowly escapes at the end via escape pod built into his mech suit. Mekkatorque is a cool guy, which makes Gnomes somewhat ok (I guess), so I did not like fighting him and it’s still unclear whether or not he ends up surviving the fight. His fight, however, was super cool. Jaina mentions that he’s being kept alive in a machine with magic beyond her understanding, could this be a tie in to Mechagon coming in 8.2?

Discovering Major Expansion Content

Ever since BfA came out, I had avoided Island Expeditions. I had heard that they were a disappointment and not fun, and I was distracted by other things. I kept watching from the sidelines as Blizzard added more perks to the islands – pets, mounts, and toys. Aside from the fact that you get tons of Azerite, the vanity items were more than worth it to me. This past week I tried Expeditions for the first time and I had fun. I didn’t have as much fun as I do in the raid, but I am a simple Hunter with simple needs. These cute little island scenarios chock full of enemies helped fulfill that need of running around and Multishot-ing everything in the area. I even got a little crab pet that has a pirate hat, identical to the one from that Tortollan shell matching game! I was ecstatic, and I was exciting for reset day so I could try out a new set of islands. I laughed out loud when the Horde Paladin NPC bubbled and started running away at low health. As long as it makes me laugh and wanting more, then I count that as fun content.

Trying out a new Transmog

Demonology Warlocks are Better Beast Mastery Hunters

While I’ve been having a lot of fun progressing through Dazar’alor with my guild in the past couple weeks, I’ve also re-discovered my love for a forgotten class: the Warlock. I’ve had a Warlock alt for years and have had varying degrees of fun playing her, most notably around Cataclysm with the Destruction specialization. I hadn’t gone with Demonology for a long time because Blizzard has changed it so much throughout the years, and it’s always seemed kind of boring or weird to me. I didn’t like the whole thing with Metamorphosis where the Warlock changes into a demon for a little while so I stuck with Destruction. I gave Demonology another shot when I decided I wanted a change from my main, a Beast Mastery Hunter.

At first with Demonology I was overwhelmed with the amount of spells and buttons I had to keep track of. I am, after all, spoiled with the simplicity of Beast Mastery, but I did learn quickly which abilities were most important. The power of a Demonology Warlock is in how many demons I can summon, which is a lot. When combat begins damage is a slow build-up until I start summoning demons, and then starts increasing rapidly from there. It’s just a blast to see how many demons I can get out until the enemy dies, which usually isn’t very long. While playing my Warlock I can’t help but compare her to my Hunter, and see a missed opportunity with Beast Mastery. During Legion, Hunters could call on multiple beasts in battle sort of like summoning demons. Hunters never had the choice of which types of beasts to call, or anywhere close to the quantity as Warlocks. To that end, playing my Warlock helps to bridge some gaps.

Fwoosh!

Best of all, Demonology Warlocks feel powerful and very different from what I’m used to playing. As much as I love Hunters and they’ll always be my favorite, it’s nice to take a break and play another class that is super fun.

Speaking of Hunters, Aurashot can now tame those blood beasts from Nazmir! It dropped randomly during my last time in Uldir and I was very surprised. Right now I’m running around with a Blood Crawg, which has the Tenacity pet specialization. Blood beasts have a special ability called Blood Bolt, which they cast on cooldown if the Hunter allows it. I’ll probably have my Blood Crawg until patch 8.1.5 comes out and I finish the quest to tame Hati!

Adorable

For those who don’t play Hunters or, more specifically, Beast Mastery Hunters, Hati is a special pet that is tied to the Beast Mastery Artifact weapon Titanstrike from Legion. During the quest-line to obtain Titanstrike Hati is sadly slain in battle, but his spirit is bonded to the weapon. So for two years I quested and adventured with my main pet, and Hati. I and many others were sad when at the end of Legion we used our weapons’ power to save Azeroth, and Hati went away. I don’t know much about the quest-line to tame Hati, only that you get him as a pet at the end. But for now, I’ll be bringing my Crawg along to raid Dazar’alor! As for my Demonology Warlock, I still have to level her up and see how the spec changes after I hit level 120.